Serve the dual purpose of gaming and quizzing by allowing learners to play slots whenever they answer a question correctly. You could present upto 50 questions. The game is based on the theory of positive reinforcement and the slots look extremely realistic with their smooth animations. Learners of all age groups find this game fascinating and are hooked throughout.
Raptivity is a rapid interactivity building tool that helps bring your digital learning to life in just minutes with the aid of its 190+ interaction templates. These templates range across a wide range of categories like games, quizzes, assessments, simulations, presentations, and more. You don’t need to have any programming knowledge to use Raptivity, just customize the template(s) with your content and you are good to go.
Get started with Raptivity, a rapid interactivity building tool, with 190+ customizable interactions.
Let your learners spin the wheel to win. This is a unique style to present a pool of multiple choice questions on a range of topics/subjects. Once the user spins the wheel, it randomly selects and throws one question at a time, from the topic on which the wheel’s needle rests.
Add the fun element to your course with a timed Memory Game! Help your learners test and train their memory skills while learning. They need to select pairs of images/text until matched, but those can be seen only on click.
Use this engaging interaction to strengthen learners’ cognitive association of concepts and visuals. Present images or videos related to the course content along with textual clues and let learners select the correct response from multiple choices.
Want to include a survey in your online course/presentation? Quickly set a survey with multiple choice, multiple answers, or short description questions. Get the responses e-mailed to you at preset addresses.
Want learners to identify words or terms from audio-visual clues? This crossword puzzle provides audio or images as clues which makes it a lot of fun to solve. Instant feedback is provided so learners know if they type something wrong. In addition, learners can take a hint when stuck.